The development of the Wii has given rise to endless discussions about the design of the controller. Why do some people use a TV remote but are they reluctant to grab a joystick? Faced with a blank page, the team explored new ways and challenged the conventions. True inventions have been incorporated into the controller, the most important being three-dimensional motion detection. ocean of games The controller also includes peripherals, speakers, memory for storing information … all innovations that start from the point of view of the player, and would never have emerged without a common vision of the designers: the player should ideally be able to control the video game with one hand.
The development of this new controller, the Wiimote, are then born Wii Sportgamesand the chain of Mii avatars. Indeed, the small applications developed around the controller included games of tennis, ocean of games, pigeon shooting, etc. Although far removed from the graphics standards of the best games of the moment, these hundreds of applications were very successful with the players who tested them. Thus was born the idea of a revolutionary collection of sports games. It remained to ensure a link between all these games. For this purpose were invented avatars, characters drawn by the player and that it can include in each of the ocean of gamesNintendo had long since developed this concept of avatars, and finally found an interesting application. Avatar creation software has been integrated into the console. Moreover, the Wii is connected to the internet, a chain (Mii) was designed to allow the player to design his avatars. Thanks to other applications, players from around the world can engage in avatar creation competitions. Put a character who looks like you in a gamecreates a strong emotional involvement. The very creation of the character, as a family, has a playful value.
When the Wii was first introduced to the general public at E3, the strategic point of change that Nintendo had adopted was striking. At the time, the graphics of the vast majority of games was incredibly realistic. That of Wii Sport was much more basic, but had other values. Despite its lack of realism, players of all ages were immediately engaged in the game. All this started from a prototype controller and an iterative process creating chain reactions. Quickly, we realized that Wii Sport was the flagship application of the Wii and was likely to sell considerable amounts of consoles. When we saw many people try the game of tennis inWii Sport ocean of games and after a few minutes of playing with the Wiimote in the right hand, throwing an imaginary ball with their left hand when performing a service, we told ourselves that despite its apparently crude graphics, the immersion provided by Wii Sport was absolutely new!
Another essential factor, this team conceives the game primarily as entertainment and not as an art form. She is proud to work on gameplay innovations and develop software. Receiving in France the medal of Arts and Letters, Shigeru Miyamoto said he was embarrassed: he does not consider himself an artist but primarily gta iv ocean of games as a producer of entertainment. This is not without consequence on how to manage the creative ones: there is less problem of ego, as one often meets it in the creative companies. This is how bright development teams do not hesitate to work on a simple scale